Yes, this is definitely a bug in the Android OpenGL ES 2.0 bindings. Thank you for reporting the bug. We'll fix it in a future release of Android.
As a possible work-around, for existing versions of Android that support the NDK, you could write a small JNI library that called the correct C versions of these APIs. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

