Yes, this is definitely a bug in the Android OpenGL ES 2.0 bindings.

Thank you for reporting the bug. We'll fix it in a future release of 
Android.

As a possible work-around, for existing versions of Android that support 
the NDK, you could write a small JNI library that called the correct C 
versions of these APIs.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to