Hello! I have an app that constructs a fairly advanced ShapeDrawable, and uses ImageView#setImageDrawable to render it on screen.
Then I use ImageView#setImageMatrix to scale and transpose it for "multitouch zoom and pan". In Android < Honeycomb this works beautifully - the ImageView is always crisp and pretty due to the ShapeDrawable being vector graphics and all. But when I try this code on my new HTC One X with Ice cream Sandwich the ImageView seems to scale the rendered bitmap instead of the contained ShapeDrawable, and the scaled image gets all pixelly and ugly. Is this a bug in ICS, or a change that I should adjust to (and how?) or is it a bug in my phone? regards, //Martin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

