Wonderful! That did the trick. Thank you!
On Apr 10, 1:39 am, Romain Guy <[email protected]> wrote: > Hi, > > This happens when hardware acceleration is turned on. You can disable > hardware acceleration for this view if you wish using > View.setLayerType(). > > > > > > > > > > On Sat, Apr 7, 2012 at 5:26 AM, Martin Bruse <[email protected]> wrote: > > Hello! > > > I have an app that constructs a fairly advancedShapeDrawable, and > > uses ImageView#setImageDrawable to render it on screen. > > > Then I use ImageView#setImageMatrix to scale and transpose it for > > "multitouch zoom and pan". > > > In Android < Honeycomb this works beautifully - the ImageView is > > always crisp and pretty due to theShapeDrawablebeing vector graphics > > and all. > > > But when I try this code on my new HTC One X with Ice cream Sandwich > > the ImageView seems to scale the rendered bitmap instead of the > > containedShapeDrawable, and the scaled image gets all pixelly and > > ugly. > > > Is this a bug in ICS, or a change that I should adjust to (and how?) > > or is it a bug in my phone? > > > regards, > > //Martin > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en > > -- > Romain Guy > Android framework engineer > [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

