Wonderful! That did the trick.

Thank you!

On Apr 10, 1:39 am, Romain Guy <[email protected]> wrote:
> Hi,
>
> This happens when hardware acceleration is turned on. You can disable
> hardware acceleration for this view if you wish using
> View.setLayerType().
>
>
>
>
>
>
>
>
>
> On Sat, Apr 7, 2012 at 5:26 AM, Martin Bruse <[email protected]> wrote:
> > Hello!
>
> > I have an app that constructs a fairly advancedShapeDrawable, and
> > uses ImageView#setImageDrawable to render it on screen.
>
> > Then I use ImageView#setImageMatrix to scale and transpose it for
> > "multitouch zoom and pan".
>
> > In Android < Honeycomb this works beautifully - the ImageView is
> > always crisp and pretty due to theShapeDrawablebeing vector graphics
> > and all.
>
> > But when I try this code on my new HTC One X with Ice cream Sandwich
> > the ImageView seems to scale the rendered bitmap instead of the
> > containedShapeDrawable, and the scaled image gets all pixelly and
> > ugly.
>
> > Is this a bug in ICS, or a change that I should adjust to (and how?)
> > or is it a bug in my phone?
>
> > regards,
> > //Martin
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]

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