Hi, This happens when hardware acceleration is turned on. You can disable hardware acceleration for this view if you wish using View.setLayerType().
On Sat, Apr 7, 2012 at 5:26 AM, Martin Bruse <[email protected]> wrote: > Hello! > > I have an app that constructs a fairly advanced ShapeDrawable, and > uses ImageView#setImageDrawable to render it on screen. > > Then I use ImageView#setImageMatrix to scale and transpose it for > "multitouch zoom and pan". > > In Android < Honeycomb this works beautifully - the ImageView is > always crisp and pretty due to the ShapeDrawable being vector graphics > and all. > > But when I try this code on my new HTC One X with Ice cream Sandwich > the ImageView seems to scale the rendered bitmap instead of the > contained ShapeDrawable, and the scaled image gets all pixelly and > ugly. > > Is this a bug in ICS, or a change that I should adjust to (and how?) > or is it a bug in my phone? > > regards, > //Martin > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

