Hi,

This happens when hardware acceleration is turned on. You can disable
hardware acceleration for this view if you wish using
View.setLayerType().

On Sat, Apr 7, 2012 at 5:26 AM, Martin Bruse <[email protected]> wrote:
> Hello!
>
> I have an app that constructs a fairly advanced ShapeDrawable, and
> uses ImageView#setImageDrawable to render it on screen.
>
> Then I use ImageView#setImageMatrix to scale and transpose it for
> "multitouch zoom and pan".
>
> In Android < Honeycomb this works beautifully - the ImageView is
> always crisp and pretty due to the ShapeDrawable being vector graphics
> and all.
>
> But when I try this code on my new HTC One X with Ice cream Sandwich
> the ImageView seems to scale the rendered bitmap instead of the
> contained ShapeDrawable, and the scaled image gets all pixelly and
> ugly.
>
> Is this a bug in ICS, or a change that I should adjust to (and how?)
> or is it a bug in my phone?
>
> regards,
> //Martin
>
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-- 
Romain Guy
Android framework engineer
[email protected]

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