On Sat, May 05, 2012 at 08:09:14PM +0400, Kostya Vasilyev wrote: > Or you could just use 'raw' resources. > > They allow for resource qualifiers (res/raw, res/raw-ru, res/raw-de, etc.) > and text files placed there are compressed.
If i'm reading that right, I'd still have to translate my (currently four) files in assets to who knows how many languages....not an easy task, to say the least (unless I can find a site that allows all of the info to be sent in the link, and then create a shell script, e.g., "mk_translations file.txt" to get xx-file.txt for each of many languages). What I'm trying to find a reference page on right now is using the SDK's translation methods (whatever apps like Universal Translator, etc., use) and translate to the local language between loading the English version stored in the assets directory and displaying it. In other words, load file, get local language, translate it if not English, display file. I'm looking for the right page for that now. Thanks, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) MiSTie #49997 < Running FreeBSD 7.0 > [email protected] ICBM/Hurricane: 30.44406N 86.59909W Do not look into laser with remaining eye. Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

