Right, that's what I said... But I also said that I doubt that for a
real live device, if any one can have more than two open connections
at a time, I'd be surprised, please tell if so!  And, if you're
talking to 950 nodes where the average degree is two for each node...
That's gonna be pretty harsh ;-)

kris

On Mon, May 21, 2012 at 12:53 PM, mike digioia <[email protected]> wrote:
> You can do this with a multicast based Openfire system! This uses IP.
> Bluetooth as the transport using sockets is still under study, since I am
> just attempting to get the first case to work with only one chat between two
> phones. Since this uses Content Centric networking, it can be extended to
> handle many nodes by extending bluetooth headers and doing packet
> fragmentation (BT max is 950) to handle large packets.
>
> On Sun, May 20, 2012 at 10:01 AM, Kristopher Micinski
> <[email protected]> wrote:
>>
>> You basically, can't do it for Bluetooth, with more than two / three
>> (max usually) nodes.
>>
>> You can look into wifi direct.
>>
>> You can also put a p2p overlay on top of a standard java socket.  But
>> that makes this no more interesting than any desktop java app.  I.e.,
>> there is absolutely nothing that makes it Android specific.
>>
>> http://www.zeromq.org/build:android
>>
>> There's a 0MQ build on Android, but it's using the NDK, and I haven't
>> seen Java bindings, so it's probably going to a real pain to use.
>> (Though in real apps, a message queue like 0mq would be a real
>> lifesaver, since you're basically going to emulate that anyway!)
>>
>> kris
>>
>> On Sun, May 20, 2012 at 12:41 PM, sudheesh ap <[email protected]>
>> wrote:
>> >      Yes, it's for a class project. The aim is to make a p2p overlay
>> > network
>> > in android platform to  support p2p android applications such as
>> > multiplayer
>> > games.I was asking about the possibility to make it over the
>> > bluetooth/wifi
>> > connection. Waiting for your valuable suggestions.
>> >
>> > Regards,
>> > sap
>> >
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