Multicast does this for you automatically, however, Bluetooth currently
does not support multicast like IP. It is PTP.

see this link:

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CF4QFjAB&url=http%3A%2F%2Fwireless.cs.tku.edu.tw%2F~cychang%2FTMCP.pdf&ei=Z366T63_MLGUmQXHj4GzCQ&usg=AFQjCNGw-2ARQ1I-FXu30Qtpxgwsh3Wb9w&sig2=vedcvR89NgXqjsJV9Fz1vQ


On Mon, May 21, 2012 at 10:23 AM, Kristopher Micinski <
[email protected]> wrote:

> That would be the same as any other message queue adapted to sit on
> top of a different socket layer, however, I believe...
>
> kris
>
> On Mon, May 21, 2012 at 1:11 PM, mike digioia <[email protected]> wrote:
> > Oh sorry I just stated what I believe is the current packet size
> linitation
> > of BT as 950.
> >
> > Yes you are correct about the limitations on any one device today.
> However,
> > the CCNX will handle the networking of devices as it does today over IP.
> > Nothing is being changed inside the CCND except to handle as additional
> BT
> > socket type.
> >
> >
> > On Mon, May 21, 2012 at 9:56 AM, Kristopher Micinski
> > <[email protected]> wrote:
> >>
> >> Right, that's what I said... But I also said that I doubt that for a
> >> real live device, if any one can have more than two open connections
> >> at a time, I'd be surprised, please tell if so!  And, if you're
> >> talking to 950 nodes where the average degree is two for each node...
> >> That's gonna be pretty harsh ;-)
> >>
> >> kris
> >>
> >> On Mon, May 21, 2012 at 12:53 PM, mike digioia <[email protected]>
> wrote:
> >> > You can do this with a multicast based Openfire system! This uses IP.
> >> > Bluetooth as the transport using sockets is still under study, since I
> >> > am
> >> > just attempting to get the first case to work with only one chat
> between
> >> > two
> >> > phones. Since this uses Content Centric networking, it can be extended
> >> > to
> >> > handle many nodes by extending bluetooth headers and doing packet
> >> > fragmentation (BT max is 950) to handle large packets.
> >> >
> >> > On Sun, May 20, 2012 at 10:01 AM, Kristopher Micinski
> >> > <[email protected]> wrote:
> >> >>
> >> >> You basically, can't do it for Bluetooth, with more than two / three
> >> >> (max usually) nodes.
> >> >>
> >> >> You can look into wifi direct.
> >> >>
> >> >> You can also put a p2p overlay on top of a standard java socket.  But
> >> >> that makes this no more interesting than any desktop java app.  I.e.,
> >> >> there is absolutely nothing that makes it Android specific.
> >> >>
> >> >> http://www.zeromq.org/build:android
> >> >>
> >> >> There's a 0MQ build on Android, but it's using the NDK, and I haven't
> >> >> seen Java bindings, so it's probably going to a real pain to use.
> >> >> (Though in real apps, a message queue like 0mq would be a real
> >> >> lifesaver, since you're basically going to emulate that anyway!)
> >> >>
> >> >> kris
> >> >>
> >> >> On Sun, May 20, 2012 at 12:41 PM, sudheesh ap <[email protected]
> >
> >> >> wrote:
> >> >> >      Yes, it's for a class project. The aim is to make a p2p
> overlay
> >> >> > network
> >> >> > in android platform to  support p2p android applications such as
> >> >> > multiplayer
> >> >> > games.I was asking about the possibility to make it over the
> >> >> > bluetooth/wifi
> >> >> > connection. Waiting for your valuable suggestions.
> >> >> >
> >> >> > Regards,
> >> >> > sap
> >> >> >
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