Hello, I'm experiencing an unexpected OS behaviour; mentioned at least on Android 2.x, possible applicable to newer versions too.
When OS calls onSaveInstanceState<http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState(android.os.Bundle)>(for whatever reason) apparently application may be killed while within this call if it is run for rather a long time (several seconds). Is there a known time limit for this call to run inside application? Is this a proper behaviour in general? It is not mentioned in documentation. Is this preventable? BTW, there's something ambiguous mentioned in onPause<http://developer.android.com/reference/android/app/Activity.html#onPause()> method: > When activity B is launched in front of activity A, this callback will be > invoked on A. B will not be created until A's onPause() returns, so be sure > to not do anything lengthy here. *Lengthy* is not a measurable thing :) TIA. Andrew. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

