So, basically the limit is ANR limit, correct? AFAIK this is ~3 seconds. This makes sense then.
Thanks Mark. On Thursday, July 19, 2012 4:43:59 PM UTC-4, Mark Murphy (a Commons Guy) wrote: > > On Thu, Jul 19, 2012 at 3:53 PM, Andrew wrote: > > I'm experiencing an unexpected OS behaviour; mentioned at least on > Android > > 2.x, possible applicable to newer versions too. > > > > When OS calls onSaveInstanceState (for whatever reason) apparently > > application may be killed while within this call if it is run for rather > a > > long time (several seconds). > > > > Is there a known time limit for this call to run inside application? > > That is called on the main application thread. It should not run for > more than a few milliseconds. Moreover, you should not need it to run > longer than a few milliseconds -- you should be copying data out of > widgets or data members and putting them in a Bundle. > > > Is this a proper behaviour in general? It is not mentioned in > > documentation. > > Any time you take "several seconds" on the main application thread, > you can get an ANR or other behavior. > > > Is this preventable? > > Take much less time in onSaveInstanceState(). > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://github.com/commonsguy > http://commonsware.com/blog | http://twitter.com/commonsguy > > _The Busy Coder's Guide to Android Development_ Version 3.8 Available! > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

