That's a Z buffer.  A correct comparison would be running a game in
1280x1024 but only having an 800x600 capable screen... in which case the
game wouldn't display.

This is simply a 2d image, why not load it all into memory if you're going
to be dragging it around?

2009/1/29 Stoyan Damov <[email protected]>

>
> I still don't get it. The viewport is 480x320. Imagine if you are
> trying to play Quake or Unreal Tournament and the game tries to draw
> the entire level, even though only a tiny part of it is visible.
>
> On Thu, Jan 29, 2009 at 4:39 PM, Phill Midwinter
> <[email protected]> wrote:
> > I suppose for something like the camera gallery, so you can view your
> photos
> > at full res?
> >
> > 2009/1/29 Stoyan Damov <[email protected]>
> >>
> >> Why would you want to draw a 1000x1000 image on 480x320 screen?
> >>
> >>
> >> On Thu, Jan 29, 2009 at 2:05 PM, jj <[email protected]> wrote:
> >> >
> >> > what is maximum height and width of image which can display?
> >> >
> >> > When I try for 1000px height and 1000pix width it work, but for beyond
> >> > it,
> >> > it gives exception, appl force close.
> >> > >
> >> >
> >>
> >>
> >
> >
> >
> > --
> > Phill Midwinter
> > Director
> > Grant Midwinter Limited
> > d: 0844 736 5234 x: 0
> > m: 07538 082156
> > e: [email protected]
> >
> > >
> >
>
> >
>


-- 
Phill Midwinter
Director
Grant Midwinter Limited
d: 0844 736 5234 x: 0
m: 07538 082156
e: [email protected]

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