That's a Z buffer. A correct comparison would be running a game in 1280x1024 but only having an 800x600 capable screen... in which case the game wouldn't display.
This is simply a 2d image, why not load it all into memory if you're going to be dragging it around? 2009/1/29 Stoyan Damov <[email protected]> > > I still don't get it. The viewport is 480x320. Imagine if you are > trying to play Quake or Unreal Tournament and the game tries to draw > the entire level, even though only a tiny part of it is visible. > > On Thu, Jan 29, 2009 at 4:39 PM, Phill Midwinter > <[email protected]> wrote: > > I suppose for something like the camera gallery, so you can view your > photos > > at full res? > > > > 2009/1/29 Stoyan Damov <[email protected]> > >> > >> Why would you want to draw a 1000x1000 image on 480x320 screen? > >> > >> > >> On Thu, Jan 29, 2009 at 2:05 PM, jj <[email protected]> wrote: > >> > > >> > what is maximum height and width of image which can display? > >> > > >> > When I try for 1000px height and 1000pix width it work, but for beyond > >> > it, > >> > it gives exception, appl force close. > >> > > > >> > > >> > >> > > > > > > > > -- > > Phill Midwinter > > Director > > Grant Midwinter Limited > > d: 0844 736 5234 x: 0 > > m: 07538 082156 > > e: [email protected] > > > > > > > > > > > -- Phill Midwinter Director Grant Midwinter Limited d: 0844 736 5234 x: 0 m: 07538 082156 e: [email protected] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

