Android at the UI level has basically nothing in common with j2se, except
for the OpenGL APIs.

At any rate, Canvas fully supports arbitrary clipping.

On Fri, Jan 30, 2009 at 4:32 PM, Fred Grott(shareme)
<[email protected]>wrote:

>
> Android java is based on j2se so if you look at j2se game libraries
> you should be able to find a sprite api to use
>
> On Jan 30, 4:25 am, Raja Nagendra Kumar <[email protected]>
> wrote:
> > Does Android has any equivalent Sprint API of J2ME..
> >
> > Drawable does not seem to support cliping regions...
> >
> > Regards,
> > Raja Nagendra Kumar.
> > C.T.Owww.tejasoft.com
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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