Yes but sprite level apis usually are referring to image level manipulation
And there are some 2d java sprite apis around in fact.. The other way would be filmstrip the set of images and manipulate them that way and thus form your own sprite library.. Basically my menu in webview is s et of sprites manipulated by css with org image sprite sbeing in an image filmstrip..file Its not hard just takes time to organize.. On Jan 30, 6:47 pm, Dianne Hackborn <[email protected]> wrote: > Android at the UI level has basically nothing in common with j2se, except > for the OpenGL APIs. > > At any rate, Canvas fully supports arbitrary clipping. > > On Fri, Jan 30, 2009 at 4:32 PM, Fred Grott(shareme) > <[email protected]>wrote: > > > > > Android java is based on j2se so if you look at j2se game libraries > > you should be able to find a sprite api to use > > > On Jan 30, 4:25 am, Raja Nagendra Kumar <[email protected]> > > wrote: > > > Does Android has any equivalent Sprint API of J2ME.. > > > > Drawable does not seem to support cliping regions... > > > > Regards, > > > Raja Nagendra Kumar. > > > C.T.Owww.tejasoft.com > > -- > Dianne Hackborn > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support. All such questions should be posted on public > forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

