Hi, I'm changing a program from standard graphics to opengl. The way that my program behave was:
1. Update internal bitmap information. 2. Draw on the offscreen. 3. Draw the offscreen image on screen. On opengl, i just noticied that anything that you draw before calling requestRender is IGNORED. My idea was to first send opengl commands and then request opengl's surface to draw these. Is there a way to let it work like this? Another way to look at the problem: suppose two threads are updating part of the screen using opengl. How exactly can one thread update the part of the screen that it is drawing, leaving the other part untouched? thanks guich -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

