All OpenGL calls should be made from the callbacks in your class that 
implements the GLSurfaceView.Renderer interface
http://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer.html
 

Your drawing code should be in your onDrawFrame() implementation.

On Tuesday, September 4, 2012 8:23:20 PM UTC+1, guich wrote:
>
> Reading in the web i found that only one context can be used in a 
> single thread. So, its not possible to use opengl outside the ui 
> thread. 
>

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