See below:

On Tuesday, September 4, 2012 3:45:27 PM UTC+1, guich wrote:
>
> Hi, 
>
> I'm changing a program from standard graphics to opengl. The way that 
> my program behave was: 
>
> 1. Update internal bitmap information. 
> 2. Draw on the offscreen. 
> 3. Draw the offscreen image on screen. 
>
> On opengl, i just noticied that anything that you draw before calling 
> requestRender is IGNORED. My idea was to first send opengl commands 
> and then request opengl's surface to draw these. Is there a way to let 
> it work like this? 
>

Which version of OpenGL ES are you targeting?
 

>
> Another way to look at the problem: suppose two threads are updating 
> part of the screen using opengl. 


OpenGL ES does not support 2 threads using the same context.  Context 
sharing between threads is possible on some devices but is not supported on 
all.
 

> How exactly can one thread update the 
> part of the screen that it is drawing, leaving the other part 
> untouched? 
>

Only draw on the part of the screen  that you need to update.


> thanks 
>
>    guich 
>

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