I'm using joysticks to controls my game-characters movement and the direction he fires, and to keep these joysticks within its bound I use this code:
if (touchingPoint.x < (int) (steeringxMesh - 25)) { touchingPoint.x = (int) (steeringxMesh - 25); } if (touchingPoint.x > (int) (steeringxMesh + 25)) { touchingPoint.x = (int) (steeringxMesh + 25); } if (touchingPoint.y < (int) (yMesh - 25)) { touchingPoint.y = (int) (yMesh - 25); } if (touchingPoint.y > (int) (yMesh + 25)) { touchingPoint.y = (int) (yMesh + 25); } this code makes my streering a big pain in the ass, since it basicly makes my joystick move within a square. I want to change this so it checks if Ive pressed within a circle the size of my joysticks background-image. Say the joysticks background image is 50x50, how do I make a circle in android with this size in mind, and how do i check if im pressing within it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en