On Sep 12, 2012, at 5:09 AM, iQue <max.nielse...@gmail.com> wrote: > > this gives a weird result where 90% of the time the "stick" will set its > position to 0,0 when I try to use it. >
Yup, I made a huge mistake there. Here's revised code; Point imageCenter = new Point(25, 25); Point touchPos = new Point(5, 5); int dx = touchPos.x - imageCenter.x; int dy = touchPos.y - imageCenter.y; float distance = FloatMath.sqrt(dx * dx + dy * dy); final float radius = 25.0f; if (distance > radius) { touchPos.x = imageCenter.x + (int)(dx * radius / distance); touchPos.y = imageCenter.y + (int)(dy * radius / distance); } Don't know what I was thinking about earlier... -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en