Den onsdagen den 12:e september 2012 kl. 00:09:46 UTC+2 skrev iQue: > > I'm using joysticks to controls my game-characters movement and the > direction he fires, and to keep these joysticks within its bound I use this > code: > > if (touchingPoint.x < (int) (steeringxMesh - 25)) { > touchingPoint.x = (int) (steeringxMesh - 25); > } > if (touchingPoint.x > (int) (steeringxMesh + 25)) { > touchingPoint.x = (int) (steeringxMesh + 25); > } > if (touchingPoint.y < (int) (yMesh - 25)) { > touchingPoint.y = (int) (yMesh - 25); > } > if (touchingPoint.y > (int) (yMesh + 25)) { > touchingPoint.y = (int) (yMesh + 25); > } > > this code makes my streering a big pain in the ass, since it basicly makes > my joystick move within a square. > > I want to change this so it checks if Ive pressed within a circle the size > of my joysticks background-image. > > Say the joysticks background image is 50x50, how do I make a circle in > android with this size in mind, and how do i check if im pressing within it. >
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