Well, for one thing, this is not right:

canvas.rotate(angle, X + getWidth() >> 1, Y + getHeight() >> 1);

You should be calling getWidth and getHeight on the bitmap.

Something like this:

canvas.rotate(angle, X + resizedBitmap.getWidth()/2, Y + 
resizedBitmap.getHeight()/2);



On Tuesday, September 11, 2012 12:54:59 AM UTC-5, HPP wrote:
>
> Hai thanks for the replys........
>
> I changed my code like
>
>         matrix.postScale(scaleWidth, scaleHeight);
>         matrix.postRotate(angle, X+centrex , Y+centrey );
>         canvas.setMatrix(matrix);
>
>         Bitmap resizedBitmap = Bitmap.createBitmap(arrow, 0, 0, 
> arrow.getWidth(), arrow.getHeight(), matrix, true);
>         canvas.save(Canvas.MATRIX_SAVE_FLAG);
>         canvas.rotate(angle, *X + *getWidth() >> 1, *Y +* getHeight() >> 
> 1);
>         super.dispatchDraw(canvas);
>         canvas.drawBitmap(resizedBitmap, X, Y, null); //Draw the arrow on 
> the rotated canvas.
>         canvas.restore();
>
> But still it's not rotating about the centre.......
>
>
>
> On Tuesday, 11 September 2012 01:49:30 UTC+5:30, bob wrote:
>>
>> canvas.save(Canvas.MATRIX_SAVE_FLAG);
>> canvas.rotate(angle, *X + *getWidth() >> 1, *Y +* getHeight() >> 1);
>> super.dispatchDraw(canvas);
>> canvas.restore();
>>
>> On Monday, September 10, 2012 2:22:15 PM UTC-5, lbendlin wrote:
>>>
>>>     canvas.save(Canvas.MATRIX_SAVE_FLAG);
>>>     canvas.rotate(angle, getWidth() >> 1, getHeight() >> 1);
>>>     super.dispatchDraw(canvas);
>>>     canvas.restore();
>>>
>>> On Monday, September 10, 2012 9:18:32 AM UTC-4, Haris wrote:
>>>>
>>>> Hai all
>>>>
>>>>  I am trying an application like rotating image with motion 
>>>> sensor....My problem is that the image does not rotate about centre 
>>>> properly....And my angle range is 0 to 90 and 0 to -90..
>>>> And below is my code.....
>>>>
>>>>       public void onDraw(Canvas canvas) {
>>>>         super.onDraw(canvas);
>>>>      Bitmap arrow = 
>>>> BitmapFactory.decodeResource(getResources(),R.drawable.arrow);
>>>>      int arrowW = arrow.getWidth();
>>>>      int arrowH = arrow.getHeight();
>>>>      float scaleWidth = 1;
>>>>      float scaleHeight = 1;
>>>>      int centrex = arrowW/2;
>>>>      int centrey = arrowH/2;
>>>>      int X=108;
>>>>      int Y=100;
>>>>      int angle=0;
>>>>
>>>>        Matrix matrix = new Matrix();
>>>>        matrix.postScale(scaleWidth, scaleHeight);
>>>>
>>>>        matrix.postRotate(angle, X+centrex , Y+centrey );
>>>>        Bitmap resizedBitmap = Bitmap.createBitmap(arrow, 0, 0, 
>>>> arrow.getWidth(), arrow.getHeight(), matrix, true);
>>>>       canvas.save();
>>>>       canvas.drawBitmap(resizedBitmap, X, Y, null);
>>>>       invalidate();
>>>>      }
>>>>
>>>> I am getting the angle values from onCreate method.....Using 
>>>> orientation sensor(roll values)..
>>>> But When I rotate the screen my  image is  rotating but not exactly 
>>>> around the image centre.....
>>>>
>>>> Thanks......
>>>>
>>>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to