Bob S wrote:

> Is there a best/good way to go about cross-platform app development, like 
> a game, for Android and iOS simultaneously (and Mac OS X)?
>
Start with the user experience.

Put together storyboards for the entire flow.
 

> Is there a bare-bones example?  I am looking into Unity, someone suggested 
> that on Stack Overflow.  I am OK with opening each project file separately 
> in its own IDE,  for example Xcode/ Eclipse.  But it would have to be in 
> the same language C/C++ to re-use source in all the targets.
>
Well, the language for iOS app development is Objective-C, and for Android 
is Java. I think you're SOL on this one.
 

> Just to simply develop an app that uses OpenGL and C/C++ only should be 
> very simple, shouldn't it? As long as I didn't get into sound or even 
> interaction at first?
>
How will you develop something "like a game" without sound or interaction?
 

> I looked into the NDK, but there are all these warnings about how people 
> shouldn't use it. I want to do everything myself as much as possible so I 
> have not looked into things like Cocos2D ... is there any tutorial which 
> just gets like an openGL "Hello World" going cross platform?
>
Applications are constructed very differently on the different platforms. 
Even if you could write code in a common language, 
and I'm not sure you can't, you'd interact with different libraries and OS 
assumptions.

Given that C and C++ are the development language for neither platform, 
you're barking up the wrong tree there.

I'm aware of projects that target both iOS and Android, based on public 
information from places like 

Had you done a web search on this question, you likely would have found 
this in the less than five minutes it took me to search:

http://mobiledevices.about.com/od/kindattentiondevelopers/tp/Android-Os-Vs-Apple-Ios-Which-Is-Better-For-Developers.htm

-- 
Lew
 

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