On Tue, Oct 16, 2012 at 6:56 PM, a1 <[email protected]> wrote: > > > W dniu środa, 17 października 2012 00:27:27 UTC+2 użytkownik Kristopher > Micinski napisał: >> >> The NDK is for *pieces* of an app. Typically very high performance >> pieces, but not the actual app itself. > > > Not really, since 2.3 there are two legitimate scenarios for NDK use: > 1) as you mention "high performance pieces" > 2) games (or more generally full screen) > > In second scenario one will use NativeActivity with native event loop > implementation + OpenSL for sound/music and OpenGL for graphics. >
Sorry, still not sure how that contradicts what I said. > Cross platform development for iOS/Android is actually quite easy because > this OSes shares bunch of APIs: pthread for threading (abstracting threading > is usually pain in the ass) and opengl for graphics. This means that a lot > of code can be shared and with just thin abstraction layer for events, sound > and resource access. > I don't disagree... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

