On Tue, Oct 16, 2012 at 6:56 PM, a1 <[email protected]> wrote:
>
>
> W dniu środa, 17 października 2012 00:27:27 UTC+2 użytkownik Kristopher
> Micinski napisał:
>>
>> The NDK is for *pieces* of an app.  Typically very high performance
>> pieces, but not the actual app itself.
>
>
> Not really, since 2.3 there are two legitimate scenarios for NDK use:
> 1) as you mention "high performance pieces"
> 2) games (or more generally full screen)
>
> In second scenario one will use NativeActivity with native event loop
> implementation + OpenSL for sound/music and OpenGL for graphics.
>

Sorry, still not sure how that contradicts what I said.

> Cross platform development for iOS/Android is actually quite easy because
> this OSes shares bunch of APIs: pthread for threading (abstracting threading
> is usually pain in the ass) and opengl for graphics. This means that a lot
> of code can be shared and with just thin abstraction layer for events, sound
> and resource access.
>

I don't disagree...

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