You might get better results trying to use the Javascript 'viewport'.

Le mardi 30 octobre 2012 16:24:26 UTC+1, huberte a écrit :
>
> Trying to load http://www.sciences-physiques.eu/appli/oneimage/ both in 
> iOS and Android (SGS2).
>
> Image is 1600*2262
>
> The result is a better image on iOS. I know android can do better, because 
> I had an application with such big image downsized, and the text was 
> "clearer".
>
> I red a lot about adding some code in css, but it seems that it does not 
> apply to webkit
>
> Here are the screenshots :
>
> http://tof.canardpc.com/show/9144d047-0aaf-4906-9c96-1a991112f9fc.html
>
> http://tof.canardpc.com/show/36008198-e6ef-4b02-820b-fe2ca8b8df1c.html
>
> The code is :
>
> <!DOCTYPE HTML><html manifest="" lang="en-US"><head>
>     <meta charset="UTF-8">
>     <title>carimage</title>
>     <style type="text/css">
>          img { width: 100%; }
>         html, body {
>             height: 100%;
>             background-color: #1985D0
>         }
>         </style>
>         <body>
> <img src="1.png" />
> </body></html>
>
> just that you know, if I put max-width instead of width, the result is worse 
> than with only the "width" attribute
>
> Because I'll have physics, chemistry, math and for good rendering I use 
> Latek. So I have to use image. On Android my pupils say I could use something 
> better than a bad scanner. On iOS they say it's like in their books... 
>
> Thanks a lot !
>
>

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