thanks Anthony, may I have a code example please ?


Le mercredi 31 octobre 2012 06:39:24 UTC-4, Anthony Prieur a écrit :
>
> You might get better results trying to use the Javascript 'viewport'.
>
>
> Le mardi 30 octobre 2012 16:24:26 UTC+1, huberte a écrit :
>>
>> Trying to load http://www.sciences-physiques.eu/appli/oneimage/ both in 
>> iOS and Android (SGS2).
>>
>> Image is 1600*2262
>>
>> The result is a better image on iOS. I know android can do better, 
>> because I had an application with such big image downsized, and the text 
>> was "clearer".
>>
>> I red a lot about adding some code in css, but it seems that it does not 
>> apply to webkit
>>
>> Here are the screenshots :
>>
>> http://tof.canardpc.com/show/9144d047-0aaf-4906-9c96-1a991112f9fc.html
>>
>> http://tof.canardpc.com/show/36008198-e6ef-4b02-820b-fe2ca8b8df1c.html
>>
>> The code is :
>>
>> <!DOCTYPE HTML><html manifest="" lang="en-US"><head>
>>     <meta charset="UTF-8">
>>     <title>carimage</title>
>>     <style type="text/css">
>>          img { width: 100%; }
>>         html, body {
>>             height: 100%;
>>             background-color: #1985D0
>>         }
>>         </style>
>>         <body>
>> <img src="1.png" />
>> </body></html>
>>
>> just that you know, if I put max-width instead of width, the result is worse 
>> than with only the "width" attribute
>>
>> Because I'll have physics, chemistry, math and for good rendering I use 
>> Latek. So I have to use image. On Android my pupils say I could use 
>> something better than a bad scanner. On iOS they say it's like in their 
>> books... 
>>
>> Thanks a lot !
>>
>>

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