This sounds like a good idea. I spent forever and a day making a Wavefront OBJ loader, and the performance wasn't even that great.
What methods will you offer for people to convert to your new mesh format? On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote: > > I have created a 3D game engine written in java for Android. It is based > on the Ogre renderer and features > > - a complete OpenGL ES 2.0 multithreaded renderer > - sound support > - input as touch or sensors > - GUI API > - easy material creation > - a new mesh format for fast loading based on ms3d format > - artemis framework integration for data driven game design > - easy to use and extensible design > > A game that will feature this engine will be released somewhere at the end > of this month or somewhere early in December to show off the engine > capabilities. > > From what I have seen the Android framework does not feature an API for > game programmers so everyone has to create their own engine. Instead of > this duplication I am asking the android developers if it could be possible > to integrate my engine (I will open source the code) in the android > framework so that everybody can have an easier way to create a 3D game? > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en