This sounds like a good idea.  I spent forever and a day making a Wavefront 
OBJ loader, and the performance wasn't even that great.


What methods will you offer for people to convert to your new mesh format?



On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:
>
> I have created a 3D game engine written in java for Android. It is based 
> on the Ogre renderer and features 
>
> - a complete OpenGL ES 2.0 multithreaded renderer 
> - sound support
> - input as touch or sensors
> - GUI API
> - easy material creation
> - a new mesh format for fast loading based on ms3d format
> - artemis framework integration for data driven game design
> - easy to use and extensible design
>
> A game that will feature this engine will be released somewhere at the end 
> of this month or somewhere early in December to show off the engine 
> capabilities.
>
> From what I have seen the Android framework does not feature an API for 
> game programmers so everyone has to create their own engine. Instead of 
> this duplication I am asking the android developers if it could be possible 
> to integrate my engine (I will open source the code) in the android 
> framework so that everybody can have an easier way to create a 3D game?
>
>
>

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