I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as ms3d. 
But this is only temporary. I will add more format convertors in the future 
so you can skip the opening in milkshape 3d hassle.

On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote:
>
> Can you tell me which applications you use to export to ms3d?
>
>
> Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
> format.
>
>
>
> On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:
>>
>> The problem is that formats that are used in model editors aren't exactly 
>> efficient for the rendering pipeline. So you need to create a format that 
>> keeps data prepared and compressed. Right now you have a jar that converts 
>> from a ms3d format to a hm format that is used in the engine. As long as 
>> your model can get exported to ms3d you can export them for my engine. I 
>> chose ms3d because it's a simple format and most modelling applications can 
>> export to it.
>>
>> On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:
>>>
>>> This sounds like a good idea.  I spent forever and a day making a 
>>> Wavefront OBJ loader, and the performance wasn't even that great.
>>>
>>>
>>> What methods will you offer for people to convert to your new mesh 
>>> format?
>>>
>>>
>>>
>>> On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:
>>>>
>>>> I have created a 3D game engine written in java for Android. It is 
>>>> based on the Ogre renderer and features 
>>>>
>>>> - a complete OpenGL ES 2.0 multithreaded renderer 
>>>> - sound support
>>>> - input as touch or sensors
>>>> - GUI API
>>>> - easy material creation
>>>> - a new mesh format for fast loading based on ms3d format
>>>> - artemis framework integration for data driven game design
>>>> - easy to use and extensible design
>>>>
>>>> A game that will feature this engine will be released somewhere at the 
>>>> end of this month or somewhere early in December to show off the engine 
>>>> capabilities.
>>>>
>>>> From what I have seen the Android framework does not feature an API for 
>>>> game programmers so everyone has to create their own engine. Instead of 
>>>> this duplication I am asking the android developers if it could be 
>>>> possible 
>>>> to integrate my engine (I will open source the code) in the android 
>>>> framework so that everybody can have an easier way to create a 3D game?
>>>>
>>>>
>>>>

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