That would be great to have more converters. Right now, I'm on Mac, which doesn't support MilkShape 3d.
On Friday, November 9, 2012 4:57:27 PM UTC-6, sebastian_bugiu wrote: > > I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as > ms3d. But this is only temporary. I will add more format convertors in the > future so you can skip the opening in milkshape 3d hassle. > > On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote: >> >> Can you tell me which applications you use to export to ms3d? >> >> >> Right now, I'm using Cheetah3d, and it does not, in fact, export to that >> format. >> >> >> >> On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote: >>> >>> The problem is that formats that are used in model editors aren't >>> exactly efficient for the rendering pipeline. So you need to create a >>> format that keeps data prepared and compressed. Right now you have a jar >>> that converts from a ms3d format to a hm format that is used in the engine. >>> As long as your model can get exported to ms3d you can export them for my >>> engine. I chose ms3d because it's a simple format and most modelling >>> applications can export to it. >>> >>> On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote: >>>> >>>> This sounds like a good idea. I spent forever and a day making a >>>> Wavefront OBJ loader, and the performance wasn't even that great. >>>> >>>> >>>> What methods will you offer for people to convert to your new mesh >>>> format? >>>> >>>> >>>> >>>> On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote: >>>>> >>>>> I have created a 3D game engine written in java for Android. It is >>>>> based on the Ogre renderer and features >>>>> >>>>> - a complete OpenGL ES 2.0 multithreaded renderer >>>>> - sound support >>>>> - input as touch or sensors >>>>> - GUI API >>>>> - easy material creation >>>>> - a new mesh format for fast loading based on ms3d format >>>>> - artemis framework integration for data driven game design >>>>> - easy to use and extensible design >>>>> >>>>> A game that will feature this engine will be released somewhere at the >>>>> end of this month or somewhere early in December to show off the engine >>>>> capabilities. >>>>> >>>>> From what I have seen the Android framework does not feature an API >>>>> for game programmers so everyone has to create their own engine. Instead >>>>> of >>>>> this duplication I am asking the android developers if it could be >>>>> possible >>>>> to integrate my engine (I will open source the code) in the android >>>>> framework so that everybody can have an easier way to create a 3D game? >>>>> >>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en