That would be great to have more converters.  Right now, I'm on Mac, which 
doesn't support MilkShape 3d.



On Friday, November 9, 2012 4:57:27 PM UTC-6, sebastian_bugiu wrote:
>
> I use milkshape 3d to open .3ds or fbx or obj or lwo and then save as 
> ms3d. But this is only temporary. I will add more format convertors in the 
> future so you can skip the opening in milkshape 3d hassle.
>
> On Saturday, November 10, 2012 12:21:31 AM UTC+2, bob wrote:
>>
>> Can you tell me which applications you use to export to ms3d?
>>
>>
>> Right now, I'm using Cheetah3d, and it does not, in fact, export to that 
>> format.
>>
>>
>>
>> On Friday, November 9, 2012 4:07:26 PM UTC-6, sebastian_bugiu wrote:
>>>
>>> The problem is that formats that are used in model editors aren't 
>>> exactly efficient for the rendering pipeline. So you need to create a 
>>> format that keeps data prepared and compressed. Right now you have a jar 
>>> that converts from a ms3d format to a hm format that is used in the engine. 
>>> As long as your model can get exported to ms3d you can export them for my 
>>> engine. I chose ms3d because it's a simple format and most modelling 
>>> applications can export to it.
>>>
>>> On Friday, November 9, 2012 9:45:52 PM UTC+2, bob wrote:
>>>>
>>>> This sounds like a good idea.  I spent forever and a day making a 
>>>> Wavefront OBJ loader, and the performance wasn't even that great.
>>>>
>>>>
>>>> What methods will you offer for people to convert to your new mesh 
>>>> format?
>>>>
>>>>
>>>>
>>>> On Friday, November 9, 2012 10:57:37 AM UTC-6, sebastian_bugiu wrote:
>>>>>
>>>>> I have created a 3D game engine written in java for Android. It is 
>>>>> based on the Ogre renderer and features 
>>>>>
>>>>> - a complete OpenGL ES 2.0 multithreaded renderer 
>>>>> - sound support
>>>>> - input as touch or sensors
>>>>> - GUI API
>>>>> - easy material creation
>>>>> - a new mesh format for fast loading based on ms3d format
>>>>> - artemis framework integration for data driven game design
>>>>> - easy to use and extensible design
>>>>>
>>>>> A game that will feature this engine will be released somewhere at the 
>>>>> end of this month or somewhere early in December to show off the engine 
>>>>> capabilities.
>>>>>
>>>>> From what I have seen the Android framework does not feature an API 
>>>>> for game programmers so everyone has to create their own engine. Instead 
>>>>> of 
>>>>> this duplication I am asking the android developers if it could be 
>>>>> possible 
>>>>> to integrate my engine (I will open source the code) in the android 
>>>>> framework so that everybody can have an easier way to create a 3D game?
>>>>>
>>>>>
>>>>>

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