When mobile devices get more powerful, will it ever make sense for Android to simply support OpenGL instead of just OpenGL ES?
I wouldn't mind being able to use the accum buffer and other regular OpenGL features. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

