I don't think so. OpenGL ES isn't so much training wheels as it is a design paradigm- its about maximizing speed over extra features. Even major, highpowered platforms (like the Playstation 3) still use OpenGL ES despite, to the best of my knowledge, having the computing power to run OpenGL. I also haven't heard any indication from Google devs that they're going to bring it back.
That being said, you could look through OpenGL implementation source code to just port the extras straight to the device. See how other platforms implement the accum buffer and then run that source code in your program. On Wednesday, December 26, 2012 9:21:42 AM UTC-8, bob wrote: > > When mobile devices get more powerful, will it ever make sense for Android > to simply support OpenGL instead of just OpenGL ES? > > > I wouldn't mind being able to use the accum buffer and other regular > OpenGL features. > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en