I don't think so.  OpenGL ES isn't so much training wheels as it is a 
design paradigm- its about maximizing speed over extra features.  Even 
major, highpowered platforms (like the Playstation 3) still use OpenGL ES 
despite, to the best of my knowledge, having the computing power to run 
OpenGL.
I also haven't heard any indication from Google devs that they're going to 
bring it back.

That being said, you could look through OpenGL implementation source code 
to just port the extras straight to the device.  See how other platforms 
implement the accum buffer and then run that source code in your program.

On Wednesday, December 26, 2012 9:21:42 AM UTC-8, bob wrote:
>
> When mobile devices get more powerful, will it ever make sense for Android 
> to simply support OpenGL instead of just OpenGL ES?
>
>
> I wouldn't mind being able to use the accum buffer and other regular 
> OpenGL features.
>
>
>

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