I'm not sure if that would be useful. From what I've read, OpenGL ES is 
actually more modern and streamlined and loses a lot of the crud that 
OpenGL has gained over the years. In effect it's a cleaner more modern 
implementation anyway.


On Wednesday, December 26, 2012 11:21:42 AM UTC-6, bob wrote:
>
> When mobile devices get more powerful, will it ever make sense for Android 
> to simply support OpenGL instead of just OpenGL ES?
>
>
> I wouldn't mind being able to use the accum buffer and other regular 
> OpenGL features.
>
>
>

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