I'm not sure if that would be useful. From what I've read, OpenGL ES is actually more modern and streamlined and loses a lot of the crud that OpenGL has gained over the years. In effect it's a cleaner more modern implementation anyway.
On Wednesday, December 26, 2012 11:21:42 AM UTC-6, bob wrote: > > When mobile devices get more powerful, will it ever make sense for Android > to simply support OpenGL instead of just OpenGL ES? > > > I wouldn't mind being able to use the accum buffer and other regular > OpenGL features. > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

