Have you tried these to be certain they are unacceptable? These are both cached and buffered, which is part of that loading screen built into most games.
Kris On Dec 28, 2012 2:07 AM, "Pranav" <[email protected]> wrote: > Hi, > > I am starting on my first game on Android and would like to know about > where do games like Angry Birds, Temple Run, etc... store their data. For > high scores and similar data I guess SQLite is OK but what if I want to > store and fetch data constantly during game-play? SQLite and File IO are > out of picture because of their overhead. So where and how do games on > Android store their data, and yet make sure that the game-play is smooth. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

