Hi, I developed android photography application. I draw more than one 
Bitmaps at the time. I am loading bitmaps efficiently using 
BitmapFactory.decode options
Still, I am getting error on some phones (not all).
But to load the bitmap, user has to open up the android gallery. For 
example, if a user works with 4 images, gallery is opened up 4 times and I 
think that this is creating out of memory error.
For example, user opens a gallery and the thumbnails shown in the gallery 
uses lot of space that leaves a little amount of memory for the bitmaps to 
be loaded in the application.
Now, if user has lots of images in the gallery, that definitely means a lot 
of memory used by the gallery.

So, I would like to know, is it possible to release the memory used by the 
gallery instead of creating a custom gallery.

Thanks in Advance

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