Hi, I developed android photography application. I draw more than one Bitmaps at the time. I am loading bitmaps efficiently using BitmapFactory.decode options Still, I am getting error on some phones (not all). But to load the bitmap, user has to open up the android gallery. For example, if a user works with 4 images, gallery is opened up 4 times and I think that this is creating out of memory error. For example, user opens a gallery and the thumbnails shown in the gallery uses lot of space that leaves a little amount of memory for the bitmaps to be loaded in the application. Now, if user has lots of images in the gallery, that definitely means a lot of memory used by the gallery.
So, I would like to know, is it possible to release the memory used by the gallery instead of creating a custom gallery. Thanks in Advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

