I am writing a music notation app for android tablets. As I draw everything (ie. this is not a "simple" image (jpg, pdf, etc) which needs displaying), I need to ensure that the choice of drawing method is the fastest possible.
My options, as I see them at present, are 1. Classic on-screen drawing. 2. Draw on a memory based canvas and bitblt the resulting bitmap onto the screen Will either option give better rendering time results ? I have chosen to use classic drawing methods, rather than an OpenGL type surface. Is this a mistake ? Any help will be appreciated. Thank you -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.