Thank you for the comments. Yes you are right, I am targeting Android 4.0+. I'll keep with my current rendering choice then.
On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote: > > On Mar 31, 2013 12:15 PM, "Jason" <[email protected] <javascript:>> > wrote: > > > > My first reaction is that if you really want render speed then you need > to be leveraging the GPU which is going to be most reliable with OpenGL (as > I understanding it more recent versions of Android will actually hardware > accelerate for you, but there are many variables that affect whether this > works, not least of which is the Android version running on the user's > device). > > There are only two variables: are you running Android 3.0+ and are you > using supported operations. > > In this particular case I doubt using OpenGL directly is necessary. > Android tablets run on Android 3.0+ so you can simply rely on built-in > hardware acceleration. Your first step should be to test your app with > hardware acceleration on and see whether you are running into > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

