On Mar 31, 2013 12:15 PM, "Jason" <[email protected]> wrote: > > My first reaction is that if you really want render speed then you need to be leveraging the GPU which is going to be most reliable with OpenGL (as I understanding it more recent versions of Android will actually hardware accelerate for you, but there are many variables that affect whether this works, not least of which is the Android version running on the user's device).
There are only two variables: are you running Android 3.0+ and are you using supported operations. In this particular case I doubt using OpenGL directly is necessary. Android tablets run on Android 3.0+ so you can simply rely on built-in hardware acceleration. Your first step should be to test your app with hardware acceleration on and see whether you are running into -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

