I'm looking at the code for *getMaximumBitmapWidth*, and it looks like it
always returns 32766:
private static final int MAXMIMUM_BITMAP_SIZE = 32766;
* public int getMaximumBitmapWidth() {*
* return MAXMIMUM_BITMAP_SIZE;*
* }*
Am I missing something?
Thanks.
On Tuesday, May 14, 2013 3:58:05 PM UTC-5, Romain Guy (Google) wrote:
>
> You can query the maximum size using Canvas.getMaximumBitmapWidth/Height():
>
> http://developer.android.com/reference/android/graphics/Canvas.html#getMaximumBitmapWidth()
>
> You can also assume 2048px as the maximum unless the screen is bigger
> (Nexus 10 for instance supports 4096px max since the screen is bigger than
> 2048px.)
>
>
> On Tue, May 14, 2013 at 11:08 AM, Thyme Cypher
> <[email protected]<javascript:>
> > wrote:
>
>> I'm attempting to display a rather large bitmap VIA an ImageView, which
>> when Hardware Acceleration is enabled of course, has issues with texture
>> sizes (I'm well aware of texture size limitations in 3D engines). My
>> question is how to get what the maximum image size is without an OpenGL
>> context (As I'm not creating one and don't have access to the one that the
>> operating system creates, as far as I know at least) and ideally without
>> first attempting to render said image (As so there isn't a flash frame
>> without an image) and using exception handling.
>>
>> Thanks,
>> James L
>>
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>
>
>
> --
> Romain Guy
> Android framework engineer
> [email protected] <javascript:>
>
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