On Tuesday, May 14, 2013 8:08:43 PM UTC+2, Thyme Cypher wrote: > I'm attempting to display a rather large bitmap VIA an ImageView, which > when Hardware Acceleration is enabled of course, has issues with texture > sizes (I'm well aware of texture size limitations in 3D engines). My > question is how to get what the maximum image size is without an OpenGL > context (As I'm not creating one and don't have access to the one that the > operating system creates, as far as I know at least) and ideally without > first attempting to render said image (As so there isn't a flash frame > without an image) and using exception handling. >
This is not an answer to your specific question, but I was having issues with too large bitmaps. I ended writing my own widget, which "stiches" together smaller bitmaps as textures on OpenGL planes. Otherwise it was interesting to observe, that SGSII has a max width/height of 4096, whereas Nexus has 2048, etc. It is device dependent. Regards, Miha. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

