Is your SurfaceView marked with the transparent pixel format? If so, what
you are seeing would be expected. If your SurfaceView is opaque then you
*must* draw every pixel opaque on screen.


On Wed, Jul 31, 2013 at 8:25 AM, Nobu Games <[email protected]>wrote:

> I got a big problem with a game of mine and the latest version of Android.
> Semi-transparent pixels rendered on the OpenGL ES surface let the
> underlying activity shine through as following screen shot shows.
>
> This problem only appears in a new "AppGratis" promoted version of the
> game I just released this morning and here is the really bizarre thing:
> ONLY the APK downloaded from Google Play has this problem. When I install
> the same APK that is locally stored on my computer via adb I do not have
> this problem.
> I re-installed the Google Play version multiple times and the rendering
> artifact is always reproducible.
>
> It looks like Google Play alters the APK or maybe it is incorrectly
> installed on the device. However, I do not even know what may trigger that
> "shine through" effect. Any help (especially from Google) appreciated.
>
>
>
> <https://lh5.googleusercontent.com/-dHoFBBlJjUo/UfkqiTWOIAI/AAAAAAAAADc/PZDIZTdKawQ/s1600/device-2013-07-31-100411.png>
>
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-- 
Romain Guy
Android framework engineer
[email protected]

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