> glSurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888); > This gives you a translucent surface, which means that any pixel that is not drawn completely opaque will be blended with whatever window is behind your app. It will affect your performance btw.
> Should I change the surface view format to RGB_888 instead? > Yes, that will fix your problem and improve perfornance. > > Regards, > > Thomas > > > On Wednesday, July 31, 2013 12:13:51 PM UTC-5, Romain Guy (Google) wrote: >> >> Is your SurfaceView marked with the transparent pixel format? If so, what >> you are seeing would be expected. If your SurfaceView is opaque then you >> *must* draw every pixel opaque on screen. >> >> >> On Wed, Jul 31, 2013 at 8:25 AM, Nobu Games <[email protected]> wrote: >> >>> I got a big problem with a game of mine and the latest version of >>> Android. Semi-transparent pixels rendered on the OpenGL ES surface let the >>> underlying activity shine through as following screen shot shows. >>> >>> This problem only appears in a new "AppGratis" promoted version of the >>> game I just released this morning and here is the really bizarre thing: >>> ONLY the APK downloaded from Google Play has this problem. When I install >>> the same APK that is locally stored on my computer via adb I do not have >>> this problem. >>> I re-installed the Google Play version multiple times and the rendering >>> artifact is always reproducible. >>> >>> It looks like Google Play alters the APK or maybe it is incorrectly >>> installed on the device. However, I do not even know what may trigger that >>> "shine through" effect. Any help (especially from Google) appreciated. >>> >>> >>> >>> <https://lh5.googleusercontent.com/-dHoFBBlJjUo/UfkqiTWOIAI/AAAAAAAAADc/PZDIZTdKawQ/s1600/device-2013-07-31-100411.png> >>> >>> -- >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-d...@**googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+**[email protected] >>> For more options, visit this group at >>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>> --- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to android-developers+**[email protected]. >>> For more options, visit >>> https://groups.google.com/**groups/opt_out<https://groups.google.com/groups/opt_out> >>> . >>> >>> >>> >> >> >> >> -- >> Romain Guy >> Android framework engineer >> [email protected] >> > -- > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > --- > You received this message because you are subscribed to the Google Groups > "Android Developers" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- Romain Guy Android framework engineer [email protected] -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

