Thanks for the explanation

On Wednesday, July 31, 2013 12:52:14 PM UTC-5, Romain Guy (Google) wrote:
>
>
> glSurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888);
>>
>
> This gives you a translucent surface, which means that any pixel that is 
> not drawn completely opaque will be blended with whatever window is behind 
> your app. It will affect your performance btw.
>  
>
>> Should I change the surface view format to RGB_888 instead?
>>
>
> Yes, that will fix your problem and improve perfornance.
>  
>
>>
>> Regards,
>>
>> Thomas
>>
>>
>> On Wednesday, July 31, 2013 12:13:51 PM UTC-5, Romain Guy (Google) wrote:
>>>
>>> Is your SurfaceView marked with the transparent pixel format? If so, 
>>> what you are seeing would be expected. If your SurfaceView is opaque then 
>>> you *must* draw every pixel opaque on screen.
>>>
>>>
>>> On Wed, Jul 31, 2013 at 8:25 AM, Nobu Games <[email protected]>wrote:
>>>
>>>> I got a big problem with a game of mine and the latest version of 
>>>> Android. Semi-transparent pixels rendered on the OpenGL ES surface let the 
>>>> underlying activity shine through as following screen shot shows.
>>>>
>>>> This problem only appears in a new "AppGratis" promoted version of the 
>>>> game I just released this morning and here is the really bizarre thing: 
>>>> ONLY the APK downloaded from Google Play has this problem. When I install 
>>>> the same APK that is locally stored on my computer via adb I do not have 
>>>> this problem.
>>>> I re-installed the Google Play version multiple times and the rendering 
>>>> artifact is always reproducible.
>>>>
>>>> It looks like Google Play alters the APK or maybe it is incorrectly 
>>>> installed on the device. However, I do not even know what may trigger that 
>>>> "shine through" effect. Any help (especially from Google) appreciated.
>>>>
>>>>
>>>>
>>>> <https://lh5.googleusercontent.com/-dHoFBBlJjUo/UfkqiTWOIAI/AAAAAAAAADc/PZDIZTdKawQ/s1600/device-2013-07-31-100411.png>
>>>>  
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>>>>  
>>>>
>>>
>>>
>>>
>>> -- 
>>> Romain Guy
>>> Android framework engineer
>>> [email protected]
>>>  
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>
>
> -- 
> Romain Guy
> Android framework engineer
> [email protected] <javascript:>
>  

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