Thanks for the explanation On Wednesday, July 31, 2013 12:52:14 PM UTC-5, Romain Guy (Google) wrote: > > > glSurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888); >> > > This gives you a translucent surface, which means that any pixel that is > not drawn completely opaque will be blended with whatever window is behind > your app. It will affect your performance btw. > > >> Should I change the surface view format to RGB_888 instead? >> > > Yes, that will fix your problem and improve perfornance. > > >> >> Regards, >> >> Thomas >> >> >> On Wednesday, July 31, 2013 12:13:51 PM UTC-5, Romain Guy (Google) wrote: >>> >>> Is your SurfaceView marked with the transparent pixel format? If so, >>> what you are seeing would be expected. If your SurfaceView is opaque then >>> you *must* draw every pixel opaque on screen. >>> >>> >>> On Wed, Jul 31, 2013 at 8:25 AM, Nobu Games <[email protected]>wrote: >>> >>>> I got a big problem with a game of mine and the latest version of >>>> Android. Semi-transparent pixels rendered on the OpenGL ES surface let the >>>> underlying activity shine through as following screen shot shows. >>>> >>>> This problem only appears in a new "AppGratis" promoted version of the >>>> game I just released this morning and here is the really bizarre thing: >>>> ONLY the APK downloaded from Google Play has this problem. When I install >>>> the same APK that is locally stored on my computer via adb I do not have >>>> this problem. >>>> I re-installed the Google Play version multiple times and the rendering >>>> artifact is always reproducible. >>>> >>>> It looks like Google Play alters the APK or maybe it is incorrectly >>>> installed on the device. However, I do not even know what may trigger that >>>> "shine through" effect. Any help (especially from Google) appreciated. >>>> >>>> >>>> >>>> <https://lh5.googleusercontent.com/-dHoFBBlJjUo/UfkqiTWOIAI/AAAAAAAAADc/PZDIZTdKawQ/s1600/device-2013-07-31-100411.png> >>>> >>>> -- >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-d...@**googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+**[email protected] >>>> For more options, visit this group at >>>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>>> --- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to android-developers+**[email protected]. >>>> For more options, visit >>>> https://groups.google.com/**groups/opt_out<https://groups.google.com/groups/opt_out> >>>> . >>>> >>>> >>>> >>> >>> >>> >>> -- >>> Romain Guy >>> Android framework engineer >>> [email protected] >>> >> -- >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> [email protected]<javascript:> >> To unsubscribe from this group, send email to >> [email protected] <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> --- >> You received this message because you are subscribed to the Google Groups >> "Android Developers" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> For more options, visit https://groups.google.com/groups/opt_out. >> >> >> > > > > -- > Romain Guy > Android framework engineer > [email protected] <javascript:> >
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