Hello, I want to start on a program using OpenGL ES but I want to use fragments, as it will be simpler, I think, to show equations in one fragment and the graph in another fragment. The equations and the graphing will be separate instances of using GLSurfaceView.
As I write this I almost wonder if I should use a HUD, as explained phere: http://stackoverflow.com/questions/8842173/android-image-over-opengl-es-game-hud But for equations that people can modify I don't know if that is the best option. http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android Thank you. -- Resume & Projects: http://careers.stackoverflow.com/jamesblack "I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant." - Robert McCloskey -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

