Sounds like an interesting project. Keep me up to date about your progress 
:-)

On Sunday, August 4, 2013 9:00:25 PM UTC-5, James Black wrote:
>
> Basically, my program has some similarity, in use, as a graphing 
> calculator, but, the equation may be planetary orbits, and the user may 
> want to rotate the solar system to see how the planetary orbits change. 
>  That is why I am looking at OpenGL, rather than canvas.
>
> The user will be able to make changes to equations, then I show them the 
> effects graphically.
>
> But, not being able to have more than one SurfaceView means that using 
> Fragments won't work anyway. :(
>
> Thank you.
>
>
> On Sun, Aug 4, 2013 at 3:13 PM, Nobu Games <[email protected]<javascript:>
> > wrote:
>
>> Hi James,
>>
>> as far as I know it's not (reliably) possible to have more than one 
>> SurfaceView<https://groups.google.com/forum/#!msg/android-developers/fQihJKLki7M/nz4QWV8eyxQJ>(or
>>  GLSurfaceView) in one Activity at the same time. Since it sounds like 
>> you just want to draw graphs, it would be probably better to resort to a 
>> custom view component and drawing on a Canvas.
>>
>> If you fancy OpenGL ES rendering capabilities then you should just have a 
>> single GLSurfaceView and implement swiping / paging yourself by capturing 
>> touch events and drawing the OpenGL ES scene accordingly.
>>
>>
>>
>>
>> On Saturday, August 3, 2013 10:00:32 PM UTC-5, James Black wrote:
>>>
>>> Hello,
>>>   I want to start on a program using OpenGL ES but I want to use 
>>> fragments, as it will be simpler, I think, to show equations in one 
>>> fragment and the graph in another fragment.  The equations and the graphing 
>>> will be separate instances of using GLSurfaceView.
>>>
>>>   As I write this I almost wonder if I should use a HUD, as explained 
>>> phere: http://stackoverflow.**com/questions/8842173/android-**
>>> image-over-opengl-es-game-hud<http://stackoverflow.com/questions/8842173/android-image-over-opengl-es-game-hud>
>>>
>>>   But for equations that people can modify I don't know if that is the 
>>> best option.
>>>
>>> http://stackoverflow.com/**questions/1629775/tutorials-**
>>> and-libraries-for-opengl-es-**games-on-android<http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android>
>>>
>>> Thank you.
>>>
>>> -- 
>>> Resume & Projects: 
>>> http://careers.stackoverflow.**com/jamesblack<http://careers.stackoverflow.com/jamesblack>
>>>
>>> "I know that you believe you understand what you think I said, but I'm 
>>> not sure you realize that what you heard is not what I meant."
>>> - Robert McCloskey 
>>>
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>
>
>
> -- 
> Resume & Projects: http://careers.stackoverflow.com/jamesblack
>
> "I know that you believe you understand what you think I said, but I'm not 
> sure you realize that what you heard is not what I meant."
> - Robert McCloskey 
>

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