Thank you for posting the response here ;-)

On Wed, Aug 7, 2013 at 7:02 PM, Digipom <[email protected]> wrote:
> I figured it out -- I seem to have run into some sort of an obscure
> floating-point optimization bug that occurs on certain devices. I opened
> https://code.google.com/p/android/issues/detail?id=58698 to track the issue.
> I haven't found a workaround yet aside from exporting from Eclipse for now,
> but I'm trying different things like replacing floats with doubles to see if
> that makes a difference. It's slow-going since I can't reproduce the issue
> locally and rely on remote debugging. ;)
>
>
> On Sunday, August 4, 2013 3:42:52 PM UTC-4, Digipom wrote:
>>
>> Hello,
>>
>> I recently moved to Gradle from Eclipse so that I could have an easy time
>> of building from the command line, and at first I was very happy with the
>> Gradle build, until about 5% of the customers started emailing me and
>> complaining that the app was behaving strangely and not working correctly.
>> No crashes, just... behaving oddly, and only on 5% of the devices. The code
>> & Proguard config is identical, so it seems something bad is happening with
>> the way that the code is being generated. I haven't figured it out yet, but
>> I'm digging into things with apktool and I'm seeing a lot of differences
>> with the generated classes from the same class files, which I find strange
>> because the Proguard config that I'm feeding in is the same. Unfortunately,
>> I have to go back to manual builds with Eclipse for now due to this issue.
>>
>> Does anyone else have any similar experiences or insight into this? Are
>> the Eclipse / Gradle builds using different build tools behind the scenes
>> which could lead to differences in the generated code and cause some files
>> to be mis-generated? Thank you!
>
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-- 
Michael Banzon
http://michaelbanzon.com/

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