If it is floating point related you could try adding the "strictfp" 
modifier to your methods or classes that rely on platform-independent 
floating point arithmetics.

On Wednesday, August 7, 2013 12:02:04 PM UTC-5, Digipom wrote:
>
> I figured it out -- I seem to have run into some sort of an obscure 
> floating-point optimization bug that occurs on certain devices. I opened 
> https://code.google.com/p/android/issues/detail?id=58698 to track the 
> issue. I haven't found a workaround yet aside from exporting from Eclipse 
> for now, but I'm trying different things like replacing floats with doubles 
> to see if that makes a difference. It's slow-going since I can't reproduce 
> the issue locally and rely on remote debugging. ;)
>
> On Sunday, August 4, 2013 3:42:52 PM UTC-4, Digipom wrote:
>>
>> Hello,
>>
>> I recently moved to Gradle from Eclipse so that I could have an easy time 
>> of building from the command line, and at first I was very happy with the 
>> Gradle build, until about 5% of the customers started emailing me and 
>> complaining that the app was behaving strangely and not working correctly. 
>> No crashes, just... behaving oddly, and only on 5% of the devices. The code 
>> & Proguard config is identical, so it seems something bad is happening with 
>> the way that the code is being generated. I haven't figured it out yet, but 
>> I'm digging into things with apktool and I'm seeing a lot of differences 
>> with the generated classes from the same class files, which I find strange 
>> because the Proguard config that I'm feeding in is the same. Unfortunately, 
>> I have to go back to manual builds with Eclipse for now due to this issue.
>>
>> Does anyone else have any similar experiences or insight into this? Are 
>> the Eclipse / Gradle builds using different build tools behind the scenes 
>> which could lead to differences in the generated code and cause some files 
>> to be mis-generated? Thank you! 
>>
>

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