Interesting, I wasn't aware of the strictfp modifier. It seems that changing one of the floats to a double may have fixed it... I sent out several more specific tests and waiting for the remote debugger to confirm. :)
On Wed, Aug 7, 2013 at 5:12 PM, Nobu Games <[email protected]> wrote: > If it is floating point related you could try adding the "strictfp" > modifier to your methods or classes that rely on platform-independent > floating point arithmetics. > > > On Wednesday, August 7, 2013 12:02:04 PM UTC-5, Digipom wrote: >> >> I figured it out -- I seem to have run into some sort of an obscure >> floating-point optimization bug that occurs on certain devices. I opened >> https://code.google.**com/p/android/issues/detail?**id=58698<https://code.google.com/p/android/issues/detail?id=58698>to >> track the issue. I haven't found a workaround yet aside from exporting >> from Eclipse for now, but I'm trying different things like replacing floats >> with doubles to see if that makes a difference. It's slow-going since I >> can't reproduce the issue locally and rely on remote debugging. ;) >> >> On Sunday, August 4, 2013 3:42:52 PM UTC-4, Digipom wrote: >>> >>> Hello, >>> >>> I recently moved to Gradle from Eclipse so that I could have an easy >>> time of building from the command line, and at first I was very happy with >>> the Gradle build, until about 5% of the customers started emailing me and >>> complaining that the app was behaving strangely and not working correctly. >>> No crashes, just... behaving oddly, and only on 5% of the devices. The code >>> & Proguard config is identical, so it seems something bad is happening with >>> the way that the code is being generated. I haven't figured it out yet, but >>> I'm digging into things with apktool and I'm seeing a lot of differences >>> with the generated classes from the same class files, which I find strange >>> because the Proguard config that I'm feeding in is the same. Unfortunately, >>> I have to go back to manual builds with Eclipse for now due to this issue. >>> >>> Does anyone else have any similar experiences or insight into this? Are >>> the Eclipse / Gradle builds using different build tools behind the scenes >>> which could lead to differences in the generated code and cause some files >>> to be mis-generated? Thank you! >>> >> -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > --- > You received this message because you are subscribed to a topic in the > Google Groups "Android Developers" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/android-developers/h48v0STCW5o/unsubscribe > . > To unsubscribe from this group and all its topics, send an email to > [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- -- Digipom http://www.digipom.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

