Stoyan Damov wrote:
> http://developer.android.com/reference/android/hardware/SensorManager.html
> 
> http://developer.android.com/reference/android/hardware/SensorListener.html

I'm in much the same boat as the OP.

While the aforementioned classes (sometimes) tell you if the device
moves, it is not obvious how to translate those values into real-world
specific motions.

For example, if you watch the various iPhone commercials, you will see:

-- a "shake" for dice rolling
-- "steering" effects for driving simulators and games

Having the low-level accelerometer values are all well and good, but for
those of us without physics degrees (or, um, those of us *with* physics
degrees but who, er, have forgotten most of it), it would be nice to
have some wrapper classes that work on human-scale events, like shaking,
steering, flipping, spinning, etc.

I was hoping to write some of these myself, and I may still figure it
out, but the raw data is somewhat mystifying.

If anyone knows of open source projects that have done a nice job with
their accelerometer use, chime in!

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
Android Training in Sweden -- http://www.sotrium.com/training.php

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