Stoyan Damov wrote: > http://developer.android.com/reference/android/hardware/SensorManager.html > > http://developer.android.com/reference/android/hardware/SensorListener.html
I'm in much the same boat as the OP. While the aforementioned classes (sometimes) tell you if the device moves, it is not obvious how to translate those values into real-world specific motions. For example, if you watch the various iPhone commercials, you will see: -- a "shake" for dice rolling -- "steering" effects for driving simulators and games Having the low-level accelerometer values are all well and good, but for those of us without physics degrees (or, um, those of us *with* physics degrees but who, er, have forgotten most of it), it would be nice to have some wrapper classes that work on human-scale events, like shaking, steering, flipping, spinning, etc. I was hoping to write some of these myself, and I may still figure it out, but the raw data is somewhat mystifying. If anyone knows of open source projects that have done a nice job with their accelerometer use, chime in! -- Mark Murphy (a Commons Guy) http://commonsware.com Android Training in Sweden -- http://www.sotrium.com/training.php --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

