snctln wrote:
> I put up a code snippet over on anddev.org that illustrates how I get
> the "shake" movement from the accelerometer for use in my "WordWrench"
> game  
> http://www.anddev.org/example_detecting_-und-quotshake-und-quot_with_the_accelerometer-t4451.html
> 
> Basically the idea is the sum of the 3 values that you get from the
> accelerometer will always be equal to the earths gravity when the
> phone is at rest, ie it is not moving,(gravity is already defined in
> the android framework as SensorManager.GRAVITY_EARTH)
> 
> So basically a shake is happening when the value of the sum of all of
> the forces on the phone is greater then some threshold that you
> define... I find the 1.5 times of earths gravity to work well, but you
> can play with that to see how well it works for you.  Make this value
> higher to to require a harder shak, and make the value lower to allow
> for a softer shake.

Excellent!

I was probably aiming too complex, trying to determine the direction of
a shake.

Many thanks!

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
Android Training in Sweden -- http://www.sotrium.com/training.php

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