I put up a code snippet over on anddev.org that illustrates how I get the "shake" movement from the accelerometer for use in my "WordWrench" game http://www.anddev.org/example_detecting_-und-quotshake-und-quot_with_the_accelerometer-t4451.html
Basically the idea is the sum of the 3 values that you get from the accelerometer will always be equal to the earths gravity when the phone is at rest, ie it is not moving,(gravity is already defined in the android framework as SensorManager.GRAVITY_EARTH) So basically a shake is happening when the value of the sum of all of the forces on the phone is greater then some threshold that you define... I find the 1.5 times of earths gravity to work well, but you can play with that to see how well it works for you. Make this value higher to to require a harder shak, and make the value lower to allow for a softer shake. Feel free to download the lite version of WordWrench (available in the market games->Brain and Puzzle) to see the code in action (feel even more free to download the 99 cent WordWrench Full) they both have "Shake to Wrench" functionality built in, which basically mean that once the game starts you can shake the phone to rearrange the bottom letters. Let me know if this helps at all. ---snctln www.snctln.com On Mar 1, 10:44 pm, gganesh <[email protected]> wrote: > hi, > Is there any Listener able to listen for shake movement . > when someone shakes the phone an event should be triggered ,how I'm > supposed to do that ,any idea on this topic is appreciable. > Thanks > ganesh --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

