//i rotate the cube using the following
//xRot,yRot are inc or decremented to change angles
gl.glRotatef(xRot, 1.0f, 0.0f, 0.0f);
gl.glRotatef(yRot, 0.0f, 1.0f, 0.0f);

So yes i have access to yRot and xRot but they numbers range from -900
to +900.  I figure I can used them somehow to tell what is rotated but
I am unsure how.  i just pass them in and it magically rotates for
me.  so i am unsure how to tell from the numbers what angle the cube
is at.

can I take a trig function to them or what?  or do i take the xRot %
360 and the remainder is what degree I am at.  Or is xRot in radians
so I must convert it.



On Apr 3, 12:41 am, Marco Nelissen <[email protected]> wrote:
> Since you're rotating and drawing the cube, shouldn't you have that
> information in your app already?
>
> On Thu, Apr 2, 2009 at 7:30 PM, William <[email protected]> wrote:
>
> > Hi Folks,
>
> > I am drawing and rotating a cube.  Is there a programmatic way to tell
> > what side of the cube is facing me?
>
> > For example if I randomly spin the cube when done spinning. I want to
> > know which face(s) I am looking at.  10% of face 1, 90% of face 2.
>
>
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