On Fri, Apr 3, 2009 at 7:24 AM, William <[email protected]> wrote: > > //i rotate the cube using the following > //xRot,yRot are inc or decremented to change angles > gl.glRotatef(xRot, 1.0f, 0.0f, 0.0f); > gl.glRotatef(yRot, 0.0f, 1.0f, 0.0f); > > So yes i have access to yRot and xRot but they numbers range from -900 > to +900. I figure I can used them somehow to tell what is rotated but > I am unsure how. i just pass them in and it magically rotates for > me. so i am unsure how to tell from the numbers what angle the cube > is at. > > can I take a trig function to them or what? or do i take the xRot % > 360 and the remainder is what degree I am at. Or is xRot in radians > so I must convert it.
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