They've lost. They will probably lose again. They need to stop trying
to make a mockery of copyrights.

On Apr 13, 3:09 pm, Sundog <sunns...@gmail.com> wrote:
> OK, so after checking Wikipedia my memory was flawed... though there
> were massive copyright fights over Tetris that dragged on for years,
> the original author ended up making very little. But a quick scan of
> the "History" part of the entry should convince anyone pretty quick
> that they don't want to fight The Tetris Company.
>
> On Apr 13, 12:49 pm, Sundog <sunns...@gmail.com> wrote:
>
> > Again, you both might want to review a little history... in particular
> > the (if memory serves, pretty successful and pretty savage) fight of
> > the author of Tetris to protect his intellectual property over the
> > last 20 years or so. And as I think someone else pointed out, your
> > understanding of the issues involved is not complete, as one would
> > think was self evident in the Google action... game ideas are most
> > certainly protectable. Try writing a Monopoly clone and see what
> > happens, real quick. Are you unaware of the recent Scrabble issue on
> > the iPhone?
>
> > I don't think you see my point, which is that an operating system/
> > community/environment that openly disregards intellectual property
> > rights is, in my humble opinion, doomed to failure from the get-go
> > from the inability to form a viable business model for anyone
> > involved.
>
> > On Apr 13, 11:44 am, Ikon <ayanafr...@gmail.com> wrote:
>
> > > Your contention that "grown up operating systems" should not allow you
> > > to copy ideas is totally unfounded.  You can never patent abstracty
> > > ideas. Game ideas cannot be patented.  Whether they should be is a
> > > different discussion.  You can go right and now, and make a game on
> > > Windows with a story very similar to fallout, and write all your own
> > > code, and use all your own graphics/sound assets and you will not be
> > > infringing on that IP in any way.  A company may come and try to sue
> > > you, but that has no relevance to a maturity of an operating system.
>
> > > On Apr 13, 10:43 am, Sundog <sunns...@gmail.com> wrote:
>
> > > > Anyone who is surprised by this must be very, very new to the
> > > > programming game. I've been waiting for this since the store opened.
>
> > > > IMHO, to the extent that the Android community becomes a proxy for
> > > > those that think All Ideas Should Be Free And Stealable, that is the
> > > > extent to which Android will never be a real grown-up operating
> > > > system.
>
> > > > On Apr 7, 8:43 am, "tasos.klei...@gmail.com" <tasos.klei...@gmail.com>
> > > > wrote:
>
> > > > > On Saturday April 4th, I received a message from google saying that my
> > > > > game "Robotic Space Rock" was pulled from the android market after a
> > > > > request made by a legal firm representing an entity known as Tetris
> > > > > Company. My application was removed from the android market together
> > > > > with Blocks, Cubik, Net Tetris, Netblocks and Tetroid (6 apps in
> > > > > total) under claim that it violates the DMCA and more specifically
> > > > > trademarks and copyrighted material owned by the Tetris Company.
> > > > > However, none of the trademarks or copyrighted material (music,
> > > > > graphics and sound effects) are present in my game. Sound effects and
> > > > > music were created by me specifically for the game. There is no
> > > > > reference to the word tetris in the game. Additionally, all the game
> > > > > code, graphics and sound effects  were created by me and published on
> > > > > the code sitehttp://code.google.com/p/monolithandroid
>
> > > > > Additionally, I am not aware of a software patent covering the game
> > > > > mechanics of Tetris, so I cannot see how I could violate something
> > > > > that is not protected by a software patent. Also, even if the game was
> > > > > protected by a patent, the patent would have expired, since the
> > > > > original game, Tetris, was created 23 years ago. However game
> > > > > mechanics cannot be covered by patents.
>
> > > > > I would also like to point out that my game is available completely
> > > > > free of charge to every user of the android market.
>
> > > > > I wrote those concerns to Google and I sent an email to the EFF. The
> > > > > bottom line is that for my application to be restored on the android
> > > > > market, I have to send a DMCA counter-notification. And then the
> > > > > Tetris Company can sue and take the case to Court.
>
> > > > > When games were pulled from the iPhone App store, they blamed apple,
> > > > > but it is not hard to see that behind application removals we can find
> > > > > companies like the Tetris Company, that demand application removals
> > > > > claiming copyright infringement and trademarks. However, it is not
> > > > > easy to battle these companies as individual developers. I, for
> > > > > example, am a Greek citizen living in Greece, so it is difficult for
> > > > > me to file a counter-notification, because then the Tetris company
> > > > > will probably sue me and I will have to defend my case in court. Why
> > > > > should I bother? Am I making money out of the game? No! But even if I
> > > > > did you can see how easy it is for corporations to neutralize
> > > > > developers like that. I think that something should be done.
> > > > > Independent developers should get together to battle against such
> > > > > misuse of the law by corporations.
> > > > > And to those that want more facts, you can find more details on my
> > > > > blog:http://tkcodesharing.blogspot.com-Hidequoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -
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